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Sure, here's a concise comparison of design principles for mobile apps and desktop software in a table format: | Aspect | Mobile Apps | Desktop Software | |---------------------------|---------------------------------|---------------------------------| | Interaction Patterns | Touch-based, gestures | Mouse and keyboard interaction | | Screen Size | Limited, smaller displays | Larger displays | | Navigation | Simplified, focused navigation | Comprehensive navigation menus | | User Focus | Task-driven, quick interactions | In-depth features and tasks | | Context Awareness | Location, orientation aware | Less emphasis on context | | Real Estate Utilization | Limited space, prioritize content| More screen real estate | | Input Methods | Touch, voice, sensors | Keyboard, mouse, occasionally touch | | Gestures | Swipe, pinch, tap | Fewer and different gestures | | UI Complexity | Streamlined, minimalistic | Can be more complex and detailed | | Performance Expectations | Fast response, smooth animations| Still responsive but more forgiving | | Connectivity | Assumes intermittent connectivity| Assumes stable connectivity | Please note that these are generalizations and not every mobile app or desktop software will strictly adhere to these principles. Design choices can vary based on the specific application, user needs, and context. お気に入りの記事を「いいね!」で応援しよう
最終更新日
2023.08.30 03:57:51
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